The process of creating a board game box from real life follows a similar process to correctly set up the storage box used in the tutorial. Before you can mimic the box, you should first take pictures of each surface of the box at the same distance. Next, you should measure the box's sides (cm is recommended). These measurements can be transferred into the size of the box primitive by clicking "box", keyboard parameters, and inputting the measurements there. The images that were taken should now be cropped and edited in Photoshop as these will be used as the texture. Now with the focus on 3Ds Max, click the created box and press the 'M' key or click the material editor button. Through the Slate editor, I dragged the Multi/Subobject Material into view and connected 6 standard materials to the many nodes found on the left of the material. Then I double clicked the Multi/Subject Material and set the number of nodes to 6 then named each sub-material a side and changed the diffuse color of that material. This will be repeated for each material and different colors are used so I can figure out if my textured images will be shown on the right side (surface ID) if I make sure the color is on the correct side. I would then repeat the process of changing the diffuse color I did previously; however, I would click the box next to the diffuse color, click bitmap, then choose the edited image for the correct side. The board game, which was the Zombie board game in my case, is now almost complete. I just have to click each standard material, click the "Shaded Material in Viewport" button and the box has been made.
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